![]() This talent can preserve a wand up to 5 times. Wand Preservation : When the Mage imbues a new wand into his staff, the old wand has a (67/100)% chance of being returned at +0.Energizing Upgrade : Using a scroll of upgrade instantly recharges the Mage's staff for (4/6) charges - this can put it above its current charging cap.Energizing Meal : Reduce eating time to 1 turn & grants the Mage (5/8) turns of wand recharging.Backup Barrier : The Mage gains (3/5) shielding whenever he spends the last charge in his staff.Tested Hypothesis : The Mage gains (2/3) turns of wand recharging whenever he identifies an item.Scholar's Intuition : The Mage identifies wands 3x faster (immediate identification after usage in +2).Empowering Meal : Eating food grants the Mage (2/3) bonus damage on his next 3 wand zaps.Upgrading it on early game can be a tricky issue that may lead to defeat, as you'll eventually get an upgraded wand from the Wandmaker that can be imbued into the staff for its upgrades (which may cause a loss in upgrade opportunity if you have spent most / all of scroll of upgrades you found into your staff). The centerpoint of the Mage's playstyle, it can be found in his weapons slot / inventory (never the magical holster). If imbued with a wand of similar type & level, the staff will be upgraded. The staff can be imbued with any wand found in the dungeon, & will inherit the wand's upgrade level if the wand is at a higher level than the staff. The staff recharges faster & has an extra charge. Mage's Staff (imbued with Magic Missile)ĭeals 1-6 melee damage, & 2-8 damage from the Magic Missile.Early game (at least in 1F and 2F with some luck), the Mage hits hard, though he falls off pretty quickly without an upgraded wand / staff. Unlocked by using 1 scroll of upgrade (2 if below 0.9.0). ![]() Strongman : Increases strength by (8/13/18)%, rounded down.Hold Fast : The Warrior gains 0-(2/4/6) armor when waiting, until he moves.T3 Talents (Lv 13 - 20 shared between Berserker & Gladiator): Improvised Projectiles : The Warrior can blind an enemy for (2/3) turns by throwing any item that's not a thrown weapon at them.Lethal Momentum : The Warrior has a (67/100)% chance of getting a free turn after killing an enemy with a physical weapon.Runic Transference : Allows the Warrior's broken seal to transfer regular (powerful & cursed ones as well at +2) glyphs the same way it transfers an upgrade.Restored Willpower : Consuming a potion of healing (or PoH-based potion / elixir) recharges (67/100)% broken seal shielding.The damage resistance also applies to magical attacks such as Evil Eye's deathgazes & Dwarf Warlock's degrading shadow bolts. Iron Stomach : Reduce eating time to 1 turn & grants Warrior (75/100)% damage resistance while eating. ![]() Will grant shielding if obtained by other heroes.
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