![]() ![]() This ice crystal drop was intended for the quest "Frozen Fusion". Currently, it is unknown how many points these gemstones gave. These gemstone drops were intended for the DLC quest "Paying the Miser". Any crafting materials earned from Black Market Item Chests could be exchanged for Litus coins. Version 2.2.0n removed the old Black Market Item Chest system and replaced it with the regional coins system. For example, killing a Battle Crab may drop an item chest with a Crab Claw. These small chests had a chance of dropping from certain enemies, with specific crafting materials inside. Version 2.0.0n (Nintendo Switch only) introduced the Black Market system, along with the Black Market Item Chest. These food drops have names in the internal data: The green cacao fruit is a recolor of the pink cacao fruit. The green apple sprites are recolors of the red apple sprites with added leaves at the top. The raw meat sprites are recolors of the cooked meat sprites. These raw meat, green apples, and green cacao fruit are in the sprite sheet for Item Drops, but are unused. Confirm and update list for "Meat Small" items.See if these unused items are still spawnable. ![]() Interestingly, a unique idle animation, in which he blinks then thumbs his nose, plays only after the quest end gate appears. In the final game, Paries simply arrives at the top of the tower before the player. Combined with the stage dialogue, these animations imply that "Pillar Maintenance" may have been an escort mission (similar to "Undying Dragon" and "The Castle Burns") at some point. ![]() The NPC Paries from the quest "Pillar Maintenance" has unused animations for walking, getting alarmed, and dying. The NPC Propei from the quest "A Cry from the Tower" has unused shivering and walking animations. ![]() The NPC Kasper from the quest "The Sleeping Tome" has unused scratching and walking animations.Ī Cry from the Tower Propei Shivering Animations This character is shown in the game's concept art as "シスター系". This unknown NPC from the quest "Twin Dragon's End" has unused blinking, sighing, and surveying animations. The NPC Wursuth from the quest "Haunting Grounds" has unused blinking, neck scratching, and walking animations. The coughing animation is identical to that of the NPC Capire from the Upper City. The NPC Gratio from the quest "The Bell Tolls" has unused blinking and coughing animations. The NPC Cauda from the quest "Werewolf Hunting" has an unused walk animation. The NPC Bao from the quest "Over the Ice Wall" has an unused run animation. Rearrange the order of the sprites and fix the animated gif (the order of sprites seems to have been mistakenly put backwards). Clipping there reveals that it is attached to the wall you must destroy in the quest "The Frigid Nest".Ġ1:35 Beginning area of quest "Resurging Flames," with enemiesĠ2:27 Out-of-bounds in opposite beginning areaĠ2:38 Giant unused area / loading area(?) underneath the entire mapĠ5:02 Testing pillar length, out-of-bounds In the quest "Over the Ice Wall," there is a switch across the far-right barrier of the mountain. However, there are no other tree stumps near that area. In the quest "Over the Ice Wall," this branch is accompanied by a tree stump that the Empress can hook onto. There appears to be an unreachable tree branch placed much higher than the other branches. This continues until around the middle of the overall mountain map. Some tiles at the top include ice spikes, wooden platforms, broken wooden platforms, and some background elements. In the top-left corner of the map, there are white, hollow placeholder tiles as well as what looks to be a remnant or a copy of some level tiles.
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